Rust Update – 03 November 2017
Hey guys, the latest update for Rust is live on the server.
This was a forced world wipe but the blueprints were persistent.
Check out the official devblog here or the video from Shadowfrax below:
Hey guys, the latest update went live yesterday. Some exciting things to come with next weeks wipe, including the return of blueprints and changes to the progression system! Also, I think I will be spawning one of the new cars and leaving it somewhere on the map for anyone to use as a little extra…
Hey guys, some of you would have been having issues connecting to the server from Saturday evening and throughout Sunday… Unfortunately Facepunch found that the latest update broke servers under certain conditions and rolled back the update… I was not aware of this until this morning (Monday 13th). The new update (downdate?) has been applied…
Hey guys, the latest update has been applied to the server and is ready to go! There should be a scheduled wipe next week on the 8th bringing some new monuments to the map. In the meantime I am leaving the Zombies from Halloween on as no-one has complained and since it is December that…
Hey guys! The latest update for rust is live! I have also lengthened the time the Heli hangs around by request. It can always be changed again if requested. Check out the official Devblog for this weeks update details or watch the excellent video update below from Shadowfrax.
Hey guys, the latest update is being deployed now. Check out the official devblog here, or watch the Shadowfrax video below:
Hey guys! The latest update for rust is live! The Bradley APC is IN! Also, the monthly, mandatory, server wipe is happening with the update next week. Timed with this I will be testing the Rust server out on a Linux box from 01 September. Please let me know if there are any performance issues…